Supernatural
Tales that blur the line between the natural and the unseen, reason and belief.
-
Tracing how Kapitaro’s “Osorezan Le Voile” grew from Nico Nico and Vocaloid-era fan creation into *Shaman King*’s most definitive anime ending—through Reiwa remakes, Japanese era-name intuition, and a thought on what generative AI can’t replicate.
Release: 2022-10
A debt-ridden boy merges with a devil and joins a government bureau hunting devils, where violence, desire, and survival define his new life.
-
A dAIa-log dialogue examining rain in anime as a shift from private, viscous interiority to a shared and whitened social condition—linking Evangelion-era “liquid” motifs, 2000s dampness, and contemporary visual purification.
Release: 2025-09
Denji encounters a mysterious girl, leading to a brief romance that turns into a deadly conflict shaped by betrayal, desire, and hidden identities.
-
A dAIa-log dialogue examining rain in anime as a shift from private, viscous interiority to a shared and whitened social condition—linking Evangelion-era “liquid” motifs, 2000s dampness, and contemporary visual purification.
Release: 2020-10
After a chance encounter with a cursed object, Yuji Itadori is drawn into the secret world of jujutsu sorcerers, where ordinary life collides with violent supernatural threats.
-
Exploring how Shibuya’s unfinished cityscape comes to function as a narrative core in anime, through works like Jujutsu Kaisen, Jellyfish Can’t Swim in the Night, Oshi no Ko, and Hi Score Girl.
-
Exploring how Shibuya’s unfinished cityscape comes to function as a narrative core in anime, through works like Jujutsu Kaisen, Jellyfish Can’t Swim in the Night, Oshi no Ko, and Hi Score Girl.
-
Exploring how Shibuya’s unfinished cityscape comes to function as a narrative core in anime, through works like Jujutsu Kaisen, Jellyfish Can’t Swim in the Night, Oshi no Ko, and Hi Score Girl.
-
Exploring how Shibuya’s unfinished cityscape comes to function as a narrative core in anime, through works like Jujutsu Kaisen, Jellyfish Can’t Swim in the Night, Oshi no Ko, and Hi Score Girl.
Release: 2023-04
A neighborhood comedy about a shrine maiden and an immortal elf who lives at the shrine, mixing daily errands, local events, and the elf’s long-lived perspective.
-
Starting from Tamako Market, this essay explores the shōtengai as a spatial form of the everyday—tracing its historical development, institutional structure, and narrative role as a boundary between ordinary and extraordinary life in anime.
-
Tracing how Kapitaro’s “Osorezan Le Voile” grew from Nico Nico and Vocaloid-era fan creation into *Shaman King*’s most definitive anime ending—through Reiwa remakes, Japanese era-name intuition, and a thought on what generative AI can’t replicate.
-
How anime reimagines the Japanese concept of Wa (和) across eras — from Ribbon no Kishi to Mushishi and Suzume — and how emptiness becomes a vessel of meaning.
-
A dAIa-log dialogue on nostalgia IP, reading anime, toys, remakes, and fan creation as ways fiction takes time to become real in the age of AI.
-
Tracing how Kapitaro’s “Osorezan Le Voile” grew from Nico Nico and Vocaloid-era fan creation into *Shaman King*’s most definitive anime ending—through Reiwa remakes, Japanese era-name intuition, and a thought on what generative AI can’t replicate.
-
How anime reimagines the Japanese concept of Wa (和) across eras — from Ribbon no Kishi to Mushishi and Suzume — and how emptiness becomes a vessel of meaning.
-
A dAIa-log dialogue on nostalgia IP, reading anime, toys, remakes, and fan creation as ways fiction takes time to become real in the age of AI.
Release: 2024-01
Hana Asakura, son of Yoh and Anna, clashes with new shaman factions while struggling with the weight of his inheritance.
Release: 2019-07
A comedic magical-girl twist in which a weak demon girl is tasked with defeating a magical girl, leading to low-stakes battles, friendship, and everyday mishaps.
-
Starting from Tamako Market, this essay explores the shōtengai as a spatial form of the everyday—tracing its historical development, institutional structure, and narrative role as a boundary between ordinary and extraordinary life in anime.
Release: 1998-04
The first Yu-Gi-Oh! television anime adapts the early manga's games, Millennium Puzzle, and shadow-game structure before the later card-centered ecosystem fully took shape.
-
A dAIa-log dialogue on nostalgia IP, reading anime, toys, remakes, and fan creation as ways fiction takes time to become real in the age of AI.
Release: 2000-04
A television anime centered on Yugi Mutou, the spirit of the Millennium Puzzle, and the Duel Monsters card game, following card battles, ancient Egyptian mysteries, and rivalries with duelists such as Seto Kaiba.
-
A dAIa-log dialogue on nostalgia IP, reading anime, toys, remakes, and fan creation as ways fiction takes time to become real in the age of AI.
Preferences updated.